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Globetrotter

The player gets to travel around the world but is required to share dreamlike content on social media for financing.

Road Game 2021-01-19 14-55-55
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Context : School assignment

Genre: Road Movie, First Person, Photography.

Duties : Game Design, Level Design, Programming.

Tools: Rational Design, Procedural Rhetoric, Unity.

Team size : 5

Duration : 2 weeks

Constraints 

  • Make a game inspired by the Road Movie Genre.

  • Deconstruct the myth of "cool" capitalism.

Concept 

​The player is a young adult looking for escapism. To reach it, she funds her trips around the world with commercial partnerships. As a result, she must consistently share pictures expressing escapism on social media to be able to keep travelling freely.

 

However, since there's no true escapism, she finds herself struggling to hide reality by finding framing angles free from fences, modern buildings, boards, fences, garbage, other tourists etc. On top of that, her phone constantly vibrates and hides most of the scenery because of the numerous partnership requests she receives by mail.

If she puts her phone on silent or doesn't satisfy enough requests, she won't get enough money and will have to put an end to her "escape".

Contribution 

  • Designed and implemented the "take a photograph" mechanic.

  • Shared a game concept, took part in research and brain storming.

  • Developped the phone related features.

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